Fledgling Rules Apr 22, 2015 1:46:19 GMT Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by Odeda Heartfire on Apr 22, 2015 1:46:19 GMT Rule #1:If you’ve been Marked by a Tracker, night has chosen thee. You will go through the Change and turn into a vampyre. However, if your body rejects the Change, you die.Rule #2:If you are Marked, you must leave your home and move into the House of Night school, where you will take your place as a fledgling and live for four years.Rule #3:At the House of Night School, classes begin at 8pm and end at 3am. The gym is open until dawn.Rule #4:You can never be far from an adult Vampyre for long. And it’s not like you’ll turn into a pumpkin. It’s a much bigger deal than that.Rule #5:Formal rituals are held at Nyx’s Temple twice a week. At the ceremony’s commencement, turn to the east, south, west and north to summon (in order) air, fire, water and earth.Rule #6:If one of the cats at the school chooses you, you will belong to him or her. Not the other way around.Rule #7:Every High Priestess is given an affinity, or special powers, by the Goddess.Rule #8:If you ever leave school, you cannot wear any part of your uniform (which is primarily basic black) and must conceal all tattoo markings.Rule #9:Here at the House of Night school, there are no lockers. You will have cabinets in your homeroom. If someone steals something, the vamps will know it. As will Nyx.